With maximum Familiarity, certain Lutes can be used on the field but what makes them fun are the catchy tunes the Foundling can play on them. What broke the mold however, are the lutes. Actually, there wasn’t a lot of music as far as the setting goes, just the haunting sounds of beasts and spirits roaming the land. Souls games generally have very haunting music, very fitting for their settings. One very fun item in Mortal Shell are lutes. It definitely gives off a sense of mystery and thrill, having to discover what’s the use of the item you picked up, and it encourages using every item to see what they do. The more times you use an item, the more information given, eventually revealing fully what the item does and increasing its potency. Items have a Familiarity meter and each usage raises this. In order to find out, you’ll have to use them, just like any other random item you find. As you pick up items scattered throughout the world for the first time, you are not told what effects they hold. You won’t know until you tryĪ unique feature that Mortal Shell employs is what’s called the Familiarity mechanic. Not to mention unlocking individual Shell abilities will trigger a quote by that particular Shell, giving you some idea of the kind person they were before their demise. These were once living people after all, and wearing a particular Shell when talking to certain NPCs may trigger unique dialogues. On the other hand, Tiel sports that swift and dodgy assassin vibe with his Skull face and light clothing.Įven more interesting is that each Shell has a story behind it. Eredrim, for example, really gives off the feeling of being a royal tank with the decorative armor he wears. Since these Shells are classes on their own, each has a unique design that is really aesthetically pleasing and succeeds in distinguishing each Shell from the other. It’s a new addition that works well and feels well thought of, and not just slapped on just for the sake of. The Shell system is a really interesting take on the Souls genre where the resources you farm (in this case, ‘Tar’ and ‘Glimpses’) won’t go into levelling up parameters like Agility or HP but instead will be needed to unlock each Shell’s unique abilities, along with being the currency for buying items. You also have Tiel the Acolyte who prioritizes speed and Eredrim the Venerable, the classic tank shell. These shells cover typical class archetypes – Harros the Vassal is your standard balanced Shell with equal HP and Stamina while Solomon the Scholar has a bigger Resolve meter, Mortal Shell’s equivalent to mana and used for Parrying and Riposte abilities. There are no parameters to level up here in Mortal Shell because each of the Shells you find in the game already encompasses a particular build. You don’t just take the armor and clothing of these corpses you find, you become them. May nothing pierce this Mortal ShellĪs mentioned, there will be different bodies, or Shells, that you can find in the game and once you do, the Foundling can step into their shoes… literally. And these are still just the NPCs, because it’s the skins you’ll be wearing that put the Shell in Mortal Shell. ![]() There are even mundane things like being able to pet a cat (Yes, there’s a cat). ![]() Some will offer assistance be it as save points, progression, or to sell you items. The different NPCs you also meet have their distinct look and personalities, all of which are well voiced, each telling you their stories and their roles in the world they inhabit with you. The visuals are detailed and while there are a few places with questionable low quality textures that stick out like a sore thumb, overall the visual aspect of it is definitely something you would consider as a current generation title. One thing the game does well is to portray this with conviction. All kinds of monstrosities roam the land, and there’s almost no safe place. The world you’re thrust into is as dark and dreary as they come. It won’t take you too long to see the similarities that Mortal Shell has with its Souls-like counterparts. Pretty weird premise, but it is something that revolves around the central mechanic of the game, which we will get to later. Foundling, meet your Husk Shell, one of the many you will encounter throughout the game. In Mortal Shell, you are a Foundling – a walking faceless body mass that can run, dodge, and use a weapon.
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